The xp requirement to level-up the war machine starts at 100 xp for level 2 and increases by 10 xp per level. Each upgrade gives 100 xp to the war machine. War machines can be upgraded by the Engineer with 20 screws, 12 cogs and 1 metal for 500 expedition tokens. When you unlock a new machine, that machine will get nearly all components from jewel chests until it has caught up in total components with your older machines. The drawn compoents are distributed roughly equally across your current machines. Each war machine also has a special milestone effect (one of All Attributes, Raining Gold and Prestigious), which increases the corresponding upgrade of the main game.Ĭomponents are individual to each war machine and are obtained by opening jewel chests. Healer machines also heal the foremost war machine in your team for 200% of their own damage in each round. The battle attributes, which are the attributes used in the warfront campaign, also include the total crew bonus:īattle attribute = basic attribute * (1 + total crew bonus)Įach war machine also has a specialization (damage, healer or tank) and special ability which has a 25% chance to trigger after each attack of the war machine. Thereby, the total artifact bonus is calculated multiplicatively between different artifacts. The basic attributes are given by the first five effects:īasic attribute = base attribute * (1 + level bonus) * (1 + engineer bonus) * (1 + blueprint bonus) * (1 + sacred card bonus) * (1 + total artifact bonus) The base attributes can be increased by leveling up the war machine, by leveling up the Engineer, with blueprints, with sacred cards, with ancient artifacts and with the crew of the war machine. War machines have the three attributes damage, health and armor.ĭetermines how much the damage the war machine deals to an enemy with each attackĭetermines how much the damage from enemies the war machine can sustainĭetermines by how much enemy hits are reduced before dealing damageĮach war machine has different base attributes.
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